solasta damage versatile. On a successful save, the creature takes half as much damage. solasta damage versatile

 
 On a successful save, the creature takes half as much damagesolasta damage versatile 5

So but the greataxe has a better to hit bonus, +2 to damage, and a better die of additional damage (d10 averages 5. Most of the crafted weapons and armor are better than what you can buy. Battleaxe of Acuteness is a Martial Weapon in Solasta: Crown of the Magister . 5+2 = 5. Quest Items are used to further progress the game's story as well as Quests, these items are found in specific locations or are given by related NPCs, while some Quest Items are dropped by enemies or looted. Uncanny Accuracy: Once called “Sylvan Archer” in an earlier version of the game, this feat is a must-have if the character is an archer. And Humanoids got taken off the list, so you won't be getting any bonus damage against Soraks, Solasta's big bad guys in the campaign. Zomgoose 1 yr. Less damage but the mechanics and adventages of 2h. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. There is no fixing it, it is what it is. On Skin: true sight; +1d6 psychic damage taken every time you take damage. So for most of Solasta you absolutely can spam powers for max burst damage. This is a lot of damage, making it very versatile. Solasta: Crown of the. I remember when -ac was better too =)Related: How Solasta: Crown Of The Magister Solves The D&D Ranger Problem. Simple Weapons in Solasta: Crown of the Magister is a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. That is why the notion of class balance is much more important for the enjoyment of the game in Solasta than it is in tabletop 5e or even in a more narrative-focused game like Baldur’s Gate 3. Unity is a magical one-handed melee slashing weapon. VORTEX. The storm area is a wide wall of 20×2 cells. Proficiency with martial weapons or longswords is required to use it effectively. Martial Weapons in Solasta: Crown of the Magister is a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses . He hits one out of three and does 5 points of damage. As you mentioned the dice roll on a versatile weapon when wielded by two hands does more potential damage. For a 6th level character with 16 Charisma, that totals an average of 89 damage. , stalactites in caverns). For magic, the rules are roughly the same, magic can discharge and do minor damage to the player, miss and hit other target, or on a 1, deafen or blind the person until next turn or something based on the spells context. #3. Perception312. Slashing Damage, Melee, Versatile, Metal. Bludgeoning Damage, Melee, Versatile, Standard, Wood. 5 average + 2) than on a two-handed weapon (5. Fighting styles are particular ways of fighting that a warrior decides to specialize in. Staff of Metis is a magical one-handed melee bludgeoning weapon. Roll for initiative, take attacks of opportunity, manage player location, and the verticality of the battlefield in a game that is based on the SRD 5. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. 5. It has the second tier enchantment (+2), which provides. You can select this feat multiple times. #2. Proficiency with martial weapons or longswords is required to use it effectively. 1Base game builds. So the best sustained DPS 2H in Solasta might be a Barbarian Berzerker, since they can make Bonus Action attacks that do full weapon damage. Maul of the Destroyer. Ideal Origin: Draconic Bloodline ; If you have a few spells that deal the same type of damage, you might want to invest in the Elemental Adept feat. The trouble really is that you're trying to force-fit D&D classes into roles derived from other systems when they're generally designed to be more versatile than that. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Proficiency with simple weapons or spears is required to use it effectively. Being able to do extra damage if it is the only weapon (or including shields) in your hands and 2. You will need proficiency in either Arcana or the Manacalon Rosary to craft magical items. They use their natural talents to master various skills and find their own way to thrive. Note that a great axe does 1d12 of damage, average 6. so, I think this "bug" (i post a topic about it yesterday) is due to the wrong french translation for the 2 Hands Sword = Epée à Deux Mains. Note also, that the Feat 'Follow up Strike', which lets you do a minor Attack for 1d4+STR as a bonus action, doesn't work with versatile weapons even though you can wield them in two hands. Stormblade Longsword is a craftable one-handed melee slashing weapon. (in my case I rolled a 3 and 6) Like. Damage Type. Fire Storm is a seventh level spell from the Evocation school. Note: Versatile characters who have high strength and Athletics proficiency, meanwhile, will be able to jump across great distances. Showing 1 - 12 of 12 comments. The Twinned Spell Metamagic easily trumps other options when it comes to efficiency, courtesy of its perks. ===== New Spells & Cantrips. There are six types of fighting styles: Archery: You gain a +2 bonus to attack rolls with ranged weapons. A sylvan elf will have some bonuses that will help my build, as high movement. 195). Solasta: Crown of the Magister. 3. Action Surge bumps that to 4-5 attacks for one round, which is usually more than plenty. I n this Solasta Crown of the Magister Beginner’s Guide, I’m going to discuss 10 tips that can make your experience with Solasta more enjoyable. The Solasta Lightbringers Edition contains: - Crown of the Magister: The original level 1-12 campaign. Remains 2 d 6 with the minor addition of Magical and Heavy tag added. So the most optimal choice is obvious: one-handed wielding + shield. Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. The easy way to get gold is by letting the Scavengers retrieve stuff from your dungeons and overworld battles. I n this Solasta Crown of the Magister Beginner’s Guide, I’m going to discuss 10 tips that can make your experience with Solasta more enjoyable. Slashing Damage, Melee, Versatile, Standard, Metal Longsword is a Martial Weapon in Solasta: Crown of the Magister . Standard array is used for stats except where noted otherwise. Proficiency with martial weapons or longswords is required to use it effectively. It provides two special abilities: +2 to INT ability checks and casting Elemental Resistance (1 per day). . Proficiency with martial weapons or longswords is required to use it effectively. Fixed conjured creatures sometimes appearing as "Unknown" because their own caster was too dumb to know what they summoned. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Keeping its D&D 5e roots close to its heart, Crown of the Magister also follows the trend of spellcasters being squishy folk due to their lack of defenses despite their sheer. 5 average damage, while a +2 mace is 3. Ahead of that beta launch, we got to sit down with the devs and have a good look at a. Being proficient in a task either grants a benefit to performing it or prevents from having penalties or restrictions. So you can chose to wield it with both hands for greater damage, or use it with one hand and a shield in the other, trading less damage for greater defence. Magical, Slashing Damage, Melee, Versatile, Metal, Attunement. 1d6 (1d8 versatile) Other. ago. 0%. It's a basic non-magical weapon. Simple Weapons in Solasta: Crown of the Magister is a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Proficiency with martial weapons or battleaxes is required to use it effectively. Just a few random encounters can yield several hundred gold. Versatile weapons gain the finesse property while you wield them in two hands. Magic in 5e is absurdly powerful. The cantrip damage passes bow damage at level 5 as Alealexi said. . It's a basic non-magical weapon. Properties. Half-feat to use non-light melee weapons in off-hand, so dual wielding TWF characters can now use d8 weapons instead of d6 ones. On top of that Cutting Words has been buffed in Solasta: the targeted enemy decreases all its ability. Even for a wizard or a sorcerer, focusing purely on damage dealing spells is not optimal. Weapons are usually categorized into different types that suit each. Prerequisite: The ability to cast at least one spell. Weapons can be divided into various categories: martial and simple, ranged and melee, one-handed and two-handed and so on. Weight. They recently nerfed it so that it just adds 1 additional missile, but a similar item in Solasta could be cool. For example, BG3 had an item that added 1d4 psychic damage to Each missile of Magic Missile, so it essentially dealt double damage. Spear is a standard one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Solasta's weak points are the writing/story, a partial rather than complete implementation of core classes, a nearly complete lack of choices and consequences which means there is virtually no replayability, and a core campaign length that is 2/3 shorter than other CRPGs such as Kingmaker or Pillars of Eternity. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Fixed Brutal Critical not using the versatile damage die when relevant. 3%. Sigil of Flame: 1st Level (Evocation): 90 foot range, Concentration: 1 Hour, Bonus Action: You mark a target with a sigil of flame. Most of the crafted weapons and armor are better than what you can buy. Spear is a standard one-handed melee piercing weapon. Feat. Compatible with Level 20!. Arwin Merton's Sword is ais a Quest Item in Solasta: Crown of the Magister. the only F*cking reason this i'm stumped on this one is the veil of darkness the boss spams. You can use your action to make an attack that deals acid damage from your fingernails or teeth. Checked last pacth and yet same problem. One of the properties that spears has is called 'versatile'. As a bonus action the sunweaver can call on the power of the sun god Ra. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. (a staff, or any other versatile weapon with the "monk weapon" tag, if there are others) Solasta: Crown of the Magister is a new CRPG title from Tactical Adventures. Dice. Just stack those damage dice. Frostburn Longsword is a Martial Weapon in Solasta: Crown of the Magister . Casters are better melee combatants than martials, better tanks than plate wearers (the only reason paladins are better thanks than casters in Solasta is because of the homebrew subclass that gives them the Shield spell) and can straight up skip. "When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. For damage, the most optimal Ranger, 2 weapons and agility + hunter's mark and specialization for additional attack after a kill or damage to a wounded enemy. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. That means you can use it as a ranged weapon or deal additional damage by wielding it with two hands, but must use your strength modifier when doing so. You can see this effect in inventory: under the portrait and stats, there is a hit & damage block. Wizards can take the 2nd level spell Knock and completely skip over the lockpicking system in Solasta. These classes consists of Spell users, Melee users, Long-Range users, and many more. In most sword and sorcery games, the Wizard is usually the strongest class once they reach a certain level, because magic is usually 'that' powerful. Players can find detailed information on how the crafting system works as well as the different recipes and materials used to forge different items and possibly gear such as Armor, Weapons, and more. Below cataclysm difficulty, this is an S-tier wizard. Proficiencies in Solasta: Crown of the Magister are indications of being able to perform certain tasks well. 5), I would prefer a greatsword, but not given the options in Solasta. camon guys, its been a year since it was reported. DiceWrangler Jun 10, 2021 @ 9:30am. I thought they would count as two handed when used alone. Spell save: 8 + proficiency bonus + primary spell-stat + special stuff (ie. Dual wield. This mod gives you an extra 54 faces to choose from. Weight. It's a basic non-magical weapon. Aquillion Jun 2, 2021 @ 2:51am. With disadvantage, their chance of hitting you is 6% only. Longsword of Sharpness is a craftable one-handed melee slashing weapon. The Inner Strength DLC. Take a critical hit without going down. Weight. TheStoryteller01 Nov 9, 2021 @ 12:01pm. In order to effectively harness the Arcane Arts, Wizards are fully dependent on their Intelligence, which determines whether or not the Spells they cast actually land on their. That description is close, but in Solasta, the secondary damage (the Acidify part) doesn't stack if you have multiple party members cast it on the same enemy. Quarterstaff +2 is a Simple Weapon in Solasta: Crown of the Magister . Found you at last. Most common example of such benefit is adding a flat value of Proficiency Bonus to dice rolls of weapon attacks and Skills a. Value. Action Surge bumps that to 4-5 attacks for one round, which is usually more than plenty. Weapons are usually categorized into different. The spell creates a storm of roaring flame to appear in the location you choose within range. I experienced the same issue. Only. She attacks the big bad guy in front of her and rolls a three. That is why I’ve decided to look at all the classes and subclasses currently available in the game. Originally posted by wizard1200: Magic missle inflicts 1d4 + 1 points of damage per missle, always hits and 5 missles (3 + 1 for shock arcanist + 1 for level 2 spell slot) inflict about 17. Shapeshifting can be good in earlier levels due to your lack of spell slots and impactful spells, but you're a full caster, not an animal. Unless you're talking about increased chance to hit, a +2 mace has a similar damage output of a 1d10 weapon like a versatile warhammer actually. That translates to 25% chance of hitting you. By Jason Rodriguez May 26, 2021. 167. Proficiency with martial weapons or battleaxes is required to use it effectively. For example, a character. Magical, Slashing Damage, Melee, Versatile, Metal, Attunement. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. The boss has access to Cloudkill (which is going to be FRIGHTENING in BG3, wide AoE lingering poison damage along with the area being heavily obscured) and Ice Storm (ice + bludgeoning damage along with turning the ground into difficult terrain, will probably freeze water surfaces in BG3 too), which combo'd together ended my first. #8. But otherwise this is correct, Poison Damage is fairly uncommon from spells in Solasta, and Disease is even more limited if you aren't counting Necrotic damage as the only spell that can inflict Diseases is Contagion which is a level 5 spell. In-game properties. In the main campaign, the weapon cannot be bought or found, it can only be crafted. While Sorcerers and Wizards are best suited for this spell due to their roles as pure magic. 3 (and its a weaker effect for any other two handed weapon). This is without a doubt the most versatile combat-centric class that players can either make into a powerful damage-dealing tank or a quick-footed duel wielder that hits their opponent several times in a row before dashing away. Paladin in +1 Plate armor, and +2 shield has like +24AC, and that is without counting possible Defender Fighting style (+1AC), and Armor expert perk (+1AC), Also paladin (Oath of Judgment) can self-cast. However, the Dueling Fighting Style ruins this dynamic. Solasta Wizard Build Guide: – Shock Arcanist. Apply hold person to Humanoid for advantage Swing with a Normal Greatsword, both dice roll high enough to hit enemy Combat log will show both First hit and the 2nd hit confirmed by the. Its strong points are a best-in. This is where buffs and debuffs come into play, and these are one of the primary reasons you would take a magic-based character. Leveling up. Weapons are usually categorized into different types that suit each playable class, each. The spell list it has access to just isn't able to keep up, metamagic or otherwise. In Solasta, you take control of four. Properties. Every fourth level, a character can choose between increasing their ability scores or gaining a feat (some feats also provide an ability score increase). Solasta: Crown of the Magister. 2D6=7 basic from sword plus a further 1. Gold makes Solasta go round. Always used special arrows. Great Weapon Fighting is a Fighting Style in Solasta: Crown of the Magister. Also note, a staff is special. 1d8 (1d10 versatile) Other. With one hand the weapon's damage die is a d6. Palace of Ice: A level 10-16 campaign, it is the continuation of Crown. If the party never identified (or bought) this weapon before, it will appear in the inventory as Superb Warhammer. no feats), a character can wield a light weapon in one hand, whilst wielding another light weapon in their offhand. This weapon grants a +2 attack bonus and a +2 damage. 1 Ruleset. Absinth Minded Apr 25, 2022 @ 2:45am. Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. equipped in your right hand and your left hand is left empty). Edit: The weapon is versatile, and beign held. 57 (just unbuffed martial character GWF Style damage with a Greatsword) So the Greatsword Paladin does around 78~90% of the Ranger's sustained damage. Proficiency with a weapon allows a character to add his proficiency bonus to any. The missile counts as a monk weapon and has a normal range of 4 cells and a long range of 12 cells. Playing on the hardest combat level in Solasta does require some strategy, but all the other levels feel like story mode. Solasta: Crown of the Magister Wiki is a FANDOM Games Community. Somatic components seem to not be a thing in BG3, bummer. I can get 2-3 attacks vs 1-2. Magical weapons and armor are created using the Manacalon Rosary. Retrouvez le test de Solasta Crown of the Magister : Un très bon RPG tactique basé sur D&D sur PC du 06/06/2021. But there's a choice here: one-handed wielding + shield or two-handed wielding. 3 from great weapon fighting = average 8. Armor Class (AC) is a number that reflects how well protected the character is. From the errata for the PHB: Melee Attacks (p. I_am_no_Ghost • 2 yr. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Damage-wise, Two Weapon Fighting wins out in the early levels, because it gets an extra attack. Solasta: Crown of the Magister Wiki is a FANDOM Games Community. Stormbinder Warhammer is a craftable one-handed melee bludgeoning weapon. Solasta Primal Calling DLC – New Druid Class. It starts as 1d6, or the Monk damage if better, but as a versatile weapon, its damage die also increases by one size if you use it two-handed (I. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Can’t do much early. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. . Name Rarity Properties Description Cost Dagger of Acuteness: Common: 1d4 piercing damage; Enhancement +1: This enchanted weapon was created using the ancient knowledge of Manacalon's master smiths. Level 7 2 years ago No, it automatically gives you a larger die. This one isn't for martials as much as for casters, of course, but in the early game, spells which have a saving throw for HALF damage are really great. Dexterity modifier is added to all attack rolls and damage rolls when using any ranged weapon or a melee weapon with a Finesse. Just a few random encounters can yield several hundred gold. Feats are unique bonuses that can provide benefits both during and outside of combat. Solasta Crown of the Magister Rogue Build Guide: Shadowcaster. Slashing Damage, Melee, Versatile, Standard, Metal. Also note, a staff is special. Dexterity check are made whenever a character tries to move quickly or quietly, nimbly dodge out of the way, steal something without being noticed etc. Note that Greatswords are not Versatile weapons. 7 Raise Shield. Character customization in Solasta is a bit underwhelming. As you explore locations, you can spot traps that you can disarm, or shoot/blast objects that can damage enemies (i. And really, none of the weapons in Solasta are that powerful. Although these stats. Magical, Slashing Damage, Melee, Versatile, Metal. I can confirm that Follow-up Strike WORKS with a Greatsword. Magical, Slashing Damage, Melee, Versatile, Metal. Proficiencies in Solasta: Crown of the Magister are indications of being able to perform certain tasks well. Dexterity (DEX) measures agility, reflexes, and balance. 3. Cantrips Eldritch Blast1675. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. 4. It's a basic non-magical weapon. #4. That translates to 25% chance of hitting you. But if you are autocrit killing 1-2 enemies per turn, you effectively could spam it. jeezChecked last pacth and yet same problem. Use Spells Which cause Half-Damage on a Save. 5, where d8 average 4. In-game properties. Every bit of damage helps and alternatives doesn't give you anything supremely useful. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. I can get 2-3 attacks vs 1-2. Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. That and magic missile, firebolt etc - vamps take half damage from normal. When I lured the vampires into the sunlight, the game. Edit. This is a nice bonus. Solasta is a tactical turn-based RPG, which is based on Dungeons & Dragons 5th Edition, more specifically the SRD 5. EDIT -- there was a loophole with Mighty Blow feat that has been patched out. OK. Checked last pacth and yet same problem. 4 per turn can save a turn to kill an opponent. Cantrip damage is also basically trivial by level 8 even when some subclasses get buffs to it - mostly due to sacred flame being a garbage spell and spell slots no longer being so scarce. IMO, at the level cap of current Solasta, damage difference of 5. Proficiency with simple weapons or quarterstaves is required to use it effectively. Dual-wielding. Gearing advice. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. It allows the bearer to cast three spells: Burning Hands (1 charge) Fireball (3 charges) Wall of Fire (4 charges) Attunement is required to cast those spells (and it can only be done by Sorcerers and Wizards). She attacks, and rolls a 9. On a hit, deal 1d4 additional necrotic damage and gain that much HP. Claw. Staff of Swarming Insects is a magical one. Strength: Athletics skill; Carrying capacity; Jumping and climbing max distance; Attack and Damage modifiers for certain weapon attacks; Strength saving throws; Dexterity: Acrobatics, Sleight of Hand, and. It actually gives you more damage on a one-handed weapon (4. 2) They are susceptible to magical damage and crowd control. Acacia Staff is an unidentified simple weapon and a spell focus. Extremely effective at both reducing incoming damage as well as increasing your party melee damage output. Solasta Crown of the Magister Fighter Build Guide – (Spellblade) Fighters are superior warriors because of their familiarity with several Fighting Styles. 5. For example, a character wearing heavy armor has a disadvantage on Stealth checks, a character attacking a Stunned creature has an advantage on his attack roll. 2 years ago. Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. 10 Fireball - Reliable, And Deadly. Weapons are usually obtained as rewards from. Longsword of Sharpness is a craftable one-handed melee slashing weapon. - Palace of Ice: A level 10-16 campaign, it is the continuation of. The paralysis poison stuns locks bosses. 50. Two-weapon fighting - You add your ability modifier to your offhand / bonus action attacks. The problem with fighters is they only get one subclass ability through level 6, the next comes at level 7 then level 10. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Introduction. Level. Not all rogues are thieves, though most will happily pick up unguarded valuables. Take note that some feats have certain requirements, and your character must. Solasta isn't 100% how pen-and-paper D&D 5e works, and that's ok (the game is more stringent on lighting than most DM's do in their games, lacks many signature spells like Bigby's Hand and Polymorph, doesn't let you control your summoned creatures, among other changes). It only works on weapons that can only be wielded with 2 hands. GWM could really make greatsword or maul (which I think it should be. 2%. Close RNG. Weapons with Finesse as a tag can use Dexterity in place of Strength, otherwise most melee weapons rely on strength. Battleaxe of Sharpness is a craftable one-handed melee slashing weapon. They use their natural talents to master various skills and find their own way to thrive. Cleric is easily the best class in the game. Feats are unique bonuses that can provide benefits both during and outside of combat. Proficiency signifies that a character is trained in a certain thing and can use it well. Superb Warhammer is an unidentified martial weapon. Proficiency with martial weapons or battleaxes is required to use it effectively. Solasta Crown of the Magister’s Inner Strength DLC ’s highlight is definitely the introduction of three new character classes. Deus Vult Create a Paladin. . So that is not that great, but also it can be meaningful, I guess. Being able to do actions/casts that stipulate you having one hand free. 8. 48. I refer to that feat a bunch in this post in a way that no longer works in Solasta. I have question about how abilities affect some aspects of the game, for example: -I know, that bonus from attributes affect the skills score and corresponding save throws, but there is nowhere explained that: -strength affect. Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. 05 (depending on how many rounds it takes to kill 1 specific enemy) Paladin sustained DPS = 20. Higher AC means you're less likely to be hit. this just deals your character's STR mod in damage on a hit (no damage roll). This is where buffs and debuffs come into play, and these are one of the primary reasons you would take a magic-based. 5. Say fire arrows plus magic bow of lightning plus position on bow. In-game properties. Save or take 1d8 damage on a wisdom save isn't particularly powerful but it's relatively reliable. #1. 69 to 26. Versatile only changes the damage dice you use, and finesse only changes which ability modifier you can use. Just stack those damage dice. Staff of Swarming Insects is a magical one-handed melee bludgeoning weapon. Has everything you would want a Barbarian for in the first place. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses . Proficiency with simple weapons or spears is required to use it effectively. Druids are attuned to the forces of nature such that they attribute the power of their Spells to nature itself. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Bludgeoning Damage, Melee, Versatile, Standard, Metal, Ingredient. Proficiency with simple weapons or spears is required to use it effectively. 3 from great weapon fighting = average 8. I refer to that feat a bunch in this post in a way that no longer works in Solasta. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Say fire arrows plus magic bow of lightning plus position on bow. He hits one out of three and does 5 points of damage. There is one best party build in DOS2, and it's all physical damage. 3. Solasta was kind enough to give us "rolled stats" and not just "point buy". It is a unique weapon that can also serve as spell focus. In most cases 5 points of radiant damage, 5 points of slashing damage, and 5 points of necrotic damage do the exact same thing, from a game-mechanics perspective. What Rhymfaxe said. ImpPhil, Zappastuff, and the rest of the Solasta Modding Discord for paving the way, and putting up with me while I figured this thing out. Stealth, spotting traps, and positioning.